Rara Project Mac OS

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This page will help you to retrieve/extract the hash associated to an OSX account. We tried to enumerate all the OS X flavors available, but this article is still 'in beta' depending on the new OS X versions.
Once the hash is extracted, you can send it here and we will try to recover it.

The same as in 10.2 (Jaguar). See below.

The Unarchiver is a small and user friendly app to open compressed files on Mac.

OS X 10.1 (Puma)

The same as in 10.2 (Jaguar). See below.

  • RAR stands for Roshal Archive – named after the Russian software engineer who developed it, Eugene Roshal. This archive type allows for data compression, error recovery, and file spanning. You can find more information on the RAR file format here. Unarchiver on your Mac.
  • Unzip RAR files on your Mac from the Context menu With WinZip for Mac 2.0 or later, you can right-click (or press CTRL and click) your saved RAR files and use the Context Menu to unzip them. Click on Services at the bottom of the Context menu, then choose Unzip. Buy WinZip for Mac.

Dump the hash :
This hash is created using the Unix DES Crypt(3) function, where the password is first truncated to 8 characters.

OS X 10.3 (Panther)

First find out a users' GUID:
Next take that GUID and dump the hash file
The first 64 characters are the NTLM hash (first 32 NT, next 32 LM) and the last 40 characters are the SHA1 hash.

You can obtain the GUID just as in 10.3 (Panther). See above.
After obtaining the GUID, you can dump the passwords just as in 10.5 (Leopard). See below.

OS X 10.5 (Leopard) + OS X 10.6 (Snow Leopard)

First find a users' GUID:
After getting the GUID you can dump various hashes. By default the only hash stored is the salted SHA1. If the user has turned on SMB file sharing then the NTLM hash will also be stored.
If you upgraded from 10.3->10.4->10.5 then the zero salted SHA1 is also stored.
Salted SHA1 (first 8 characters are the salt)
Zero-Salted SHA1 (first 8 characters are the salt and will always be all zeros)
NTLM (first 32 characters are NT, next 32 are LM)

Use this tutorial

OS X 10.8 (Mountain) & 10.9 (Mavericks) & 10.10 (Yosemite)

The shadow files are stored on the filesystem at /var/db/dslocal/nodes/Default/users/%user%.plist.
They are in plist format so you'll need to use the plutil command to view them or use the defaults command to extract/write specific keys if desired.
Only the root user has access to the files.
To view the contents of a shadow file for a user: To get the hash: Where %username% in the above example is the user you're looking for the hash for.
Finally the wanted hash starts with '$ml$' and length is 203 characters.

Project

Few links to help you :
- http://lionsurf.wordpress.com/crack-user-password-in-os-x-mountain-lion/
- http://www.michaelfairley.co/blog/2014/05/18/how-to-extract-os-x-mavericks-password-hash-for-cracking-with-hashcat/
- script to automate the process (.app).

The hashes of the users are stored in: To get the hash: or directly through directory services:

Tool to automate these steps

Davegrohl tool created in early 2011 is a password hash extractor & companion tool to John the Ripper.
Sadly the development of this tool has been stopped (but could be forked.), the current status is :

Dave compiles fine on Yosemite and will happily (but very slowly) crack user passwords. Out of the box, OS X uses PBKDF2 to encrypt its user passwords which is very slow to crack for one machine. Turning on Windows (SMB) file sharing will disable this feature.

A downloadable game for Windows, macOS, and Linux

MASSIVE UPDATE (30/09/2020):
Detail: see this devlog.
Latest Previews: see this youtube playlist.
Suggestion for Project Donation: here.

Latest Game Build Update(25/3/2017):

  • Changing camera code, now camera will move closer toward player if the camera colliding with wall.
  • Fixing camera control, now camera control using keyboard and mouse or right analog joystick become more smooth.
  • Fix configuration file code, added file check so config file error fixed.
  • Adding localization / language changer (adding bahasa indonesia).

The next update is Arts!!

Rara Project is an Action RPG that consist of several episode, each episode you will play as different character, but all their story is connected to each other.

First I want to tell you a little bit story in this game. So, Rara is inspired by mahou shoujo from japanese anime series, or more like a genre (google 'mahou shoujo' if you dont know). Basiccally it is a transforming girls that fought evil. In this game we call those girls Rara. The term 'Rara' is an old-javanese or kawi language word that means Girl or Maiden. That's it, more story will be revealed later.

The game that I upload here is more like a prototype for action rpg game. And the main charater is blakened right now, it's not a bug. :)

Control:

  • Keyboard and Mouse:
    • W,A,S,D = Move and Menu Selection
    • F = Open Gameplay Menu / Back to Pref Menu
    • Q = Item Shortcut / Set Shortcut at Item Menu
    • E = Skill Shortcut
    • Left Click = Attack
    • Space = Toggle Map
    • Right Click + Mouse Motion (Left/Right) = Rotate Camera
    • Z = Change Camera View
    • C = Object interaction / Familiar Action
  • Joystick:
    • D-Pad, Left Analog = Move and Menu Selection
    • Button 3 (Triangle / Y) = Open Gameplay Menu
    • Button 1 (Circle / B) = Back to Pref Menu
    • L1 = Item Shortcut / Set Shortcut at Item Menu
    • R1 = Skill Shortcut
    • Button 0 (X / A) = Attack
    • Start = Toggle Map
    • Right Analog (Left/Right) = Rotate Camera
    • Right Analog (Up/Down) = Change Camera View
    • R2 = Object interaction / Familiar Action
StatusPrototype
PlatformsWindows, macOS, Linux
Authorafternite
GenreRole Playing
Made withGodot
Tags3D, Action-Adventure, Action RPG, Anime, Female Protagonist, godot, Hack and Slash, JRPG

Download

Click download now to get access to the following files:

Development log

  • Moving to Godot 3 or 4.
    Sep 30, 2020
  • Rara Project is not Dead Yet!!
    Dec 21, 2017

Log in with itch.io to leave a comment.

Game's okay. I was actually surprised it ran on my computer. Some suggestions though:
-Maybe add some camera invert setting? It gets pretty confusing when the camera goes right when you want it going left.
-Speed up some of the animations such as the attack animations, the battles are pretty boring since you have to wait for the current attack animation to stop before attacking.
-Add a sprint function or make the character move faster. With a fairly big map and the speed of the character like this, I going to be spending like 80% of my time just moving around, not doing anything important such as attacking or other stuff.
-The health bar for enemies behind me still appear in front of me, so at first I thought they were behind a wall or something, until I checked the map.
-I think you should separate the functionality of the D-Pad and the Left Controller Stick when it comes to the shortcuts. Just my opinion though.
Overall, I think this game has potential. Keep it up!

Thank you for your suggestion, I'll make note of it. :)
I'm so glad that someone still try this prototype. Right now this project is still progressing slowly. I'll make sure the demo will be uploaded as soon as it ready.

Potato loop mac os. Seems to be a problem with libXrandr in Fedora 25

Rara Project Mac Os 11


$ ./RD_L32
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)
Lighthouse (poolgamestm) mac os.

Tentacult! mac os. Oh, maybe it's engine error. I'll ask this in the engine forum. Would you mind to test it again in the next update? :)

I have a question. Your Fedora, is it 64bit or 32bit?

64-bit. Most Linux users are running 64-bit OSes these days.

I see. Maybe its compatibility issue, Starting next update, I'll upload 32bit and 64bit version for linux version. Please download 64bit version when it's ready, maybe tomorrow.

You may also want to ask around the Godot forums about bundling some of the libraries with the Linux version of the game. This is common practice for games sold from places like GOG and Humble. Steam has it's own runtime for games, but it's still basically the same idea.

Oh, I see. Noted. I've read awhile ago that Godot can bundle external libs, but I must recompile it myself. Anyway, Thanks for the suggestion. And by the way, the latest version is up with 64 bit version for linux, Please try it. :)

The latest update is up. Please test it. Hope it fix all the errors. :)

Sorry.. Same error.


'$ ./RD_Linux64
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)'

Rara Project Mac Os Catalina

Bundling means recompile, and recompile works best in linux. And right now i dont have linux. So, nah. :(
Yesterday I try installing Ubuntu but i think my laptop hate linux, My live usb installer unreadable, cannot load in BIOS. :(

Maybe I'll try to use Virtual OS within windows to recompile the engine and testing this project in Linux. Hope it works.

Hey, DeadWire, can you test it again?
I already test it on Ubuntu and Linux Mint and it works perfectly.

Good, 1 more confirmed linux distro. :)
But what about Fedora? You still use it?

Not at the Moment. But if it runs in Debian and Arch based distros, I can't see why it would have problems in Fedora

Yeah, if you use fedora again, please test the latest update of my game again.
Anyway thanks for your help. :)

Rara Project Mac Os Download

Have you given any thought to open sourcing the code? Assets could remain non-free so you can sell the game, and you might get some interested people to contribute.

Maybe in the future, but not now. If I open sourcing the code, the code will become public and anyone can use it, yes? In this project, I only do writing all code and the 2D/GUI assets, but the 3D is not (I looking for help in the 3D assets tho), so well, i will give it some thought.

Rara Project Mac Os X

Rara project mac os 11

Few links to help you :
- http://lionsurf.wordpress.com/crack-user-password-in-os-x-mountain-lion/
- http://www.michaelfairley.co/blog/2014/05/18/how-to-extract-os-x-mavericks-password-hash-for-cracking-with-hashcat/
- script to automate the process (.app).

The hashes of the users are stored in: To get the hash: or directly through directory services:

Tool to automate these steps

Davegrohl tool created in early 2011 is a password hash extractor & companion tool to John the Ripper.
Sadly the development of this tool has been stopped (but could be forked.), the current status is :

Dave compiles fine on Yosemite and will happily (but very slowly) crack user passwords. Out of the box, OS X uses PBKDF2 to encrypt its user passwords which is very slow to crack for one machine. Turning on Windows (SMB) file sharing will disable this feature.

A downloadable game for Windows, macOS, and Linux

MASSIVE UPDATE (30/09/2020):
Detail: see this devlog.
Latest Previews: see this youtube playlist.
Suggestion for Project Donation: here.

Latest Game Build Update(25/3/2017):

  • Changing camera code, now camera will move closer toward player if the camera colliding with wall.
  • Fixing camera control, now camera control using keyboard and mouse or right analog joystick become more smooth.
  • Fix configuration file code, added file check so config file error fixed.
  • Adding localization / language changer (adding bahasa indonesia).

The next update is Arts!!

Rara Project is an Action RPG that consist of several episode, each episode you will play as different character, but all their story is connected to each other.

First I want to tell you a little bit story in this game. So, Rara is inspired by mahou shoujo from japanese anime series, or more like a genre (google 'mahou shoujo' if you dont know). Basiccally it is a transforming girls that fought evil. In this game we call those girls Rara. The term 'Rara' is an old-javanese or kawi language word that means Girl or Maiden. That's it, more story will be revealed later.

The game that I upload here is more like a prototype for action rpg game. And the main charater is blakened right now, it's not a bug. :)

Control:

  • Keyboard and Mouse:
    • W,A,S,D = Move and Menu Selection
    • F = Open Gameplay Menu / Back to Pref Menu
    • Q = Item Shortcut / Set Shortcut at Item Menu
    • E = Skill Shortcut
    • Left Click = Attack
    • Space = Toggle Map
    • Right Click + Mouse Motion (Left/Right) = Rotate Camera
    • Z = Change Camera View
    • C = Object interaction / Familiar Action
  • Joystick:
    • D-Pad, Left Analog = Move and Menu Selection
    • Button 3 (Triangle / Y) = Open Gameplay Menu
    • Button 1 (Circle / B) = Back to Pref Menu
    • L1 = Item Shortcut / Set Shortcut at Item Menu
    • R1 = Skill Shortcut
    • Button 0 (X / A) = Attack
    • Start = Toggle Map
    • Right Analog (Left/Right) = Rotate Camera
    • Right Analog (Up/Down) = Change Camera View
    • R2 = Object interaction / Familiar Action
StatusPrototype
PlatformsWindows, macOS, Linux
Authorafternite
GenreRole Playing
Made withGodot
Tags3D, Action-Adventure, Action RPG, Anime, Female Protagonist, godot, Hack and Slash, JRPG

Download

Click download now to get access to the following files:

Development log

  • Moving to Godot 3 or 4.
    Sep 30, 2020
  • Rara Project is not Dead Yet!!
    Dec 21, 2017

Log in with itch.io to leave a comment.

Game's okay. I was actually surprised it ran on my computer. Some suggestions though:
-Maybe add some camera invert setting? It gets pretty confusing when the camera goes right when you want it going left.
-Speed up some of the animations such as the attack animations, the battles are pretty boring since you have to wait for the current attack animation to stop before attacking.
-Add a sprint function or make the character move faster. With a fairly big map and the speed of the character like this, I going to be spending like 80% of my time just moving around, not doing anything important such as attacking or other stuff.
-The health bar for enemies behind me still appear in front of me, so at first I thought they were behind a wall or something, until I checked the map.
-I think you should separate the functionality of the D-Pad and the Left Controller Stick when it comes to the shortcuts. Just my opinion though.
Overall, I think this game has potential. Keep it up!

Thank you for your suggestion, I'll make note of it. :)
I'm so glad that someone still try this prototype. Right now this project is still progressing slowly. I'll make sure the demo will be uploaded as soon as it ready.

Potato loop mac os. Seems to be a problem with libXrandr in Fedora 25

Rara Project Mac Os 11


$ ./RD_L32
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)
Lighthouse (poolgamestm) mac os.

Tentacult! mac os. Oh, maybe it's engine error. I'll ask this in the engine forum. Would you mind to test it again in the next update? :)

I have a question. Your Fedora, is it 64bit or 32bit?

64-bit. Most Linux users are running 64-bit OSes these days.

I see. Maybe its compatibility issue, Starting next update, I'll upload 32bit and 64bit version for linux version. Please download 64bit version when it's ready, maybe tomorrow.

You may also want to ask around the Godot forums about bundling some of the libraries with the Linux version of the game. This is common practice for games sold from places like GOG and Humble. Steam has it's own runtime for games, but it's still basically the same idea.

Oh, I see. Noted. I've read awhile ago that Godot can bundle external libs, but I must recompile it myself. Anyway, Thanks for the suggestion. And by the way, the latest version is up with 64 bit version for linux, Please try it. :)

The latest update is up. Please test it. Hope it fix all the errors. :)

Sorry.. Same error.


'$ ./RD_Linux64
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)'

Rara Project Mac Os Catalina

Bundling means recompile, and recompile works best in linux. And right now i dont have linux. So, nah. :(
Yesterday I try installing Ubuntu but i think my laptop hate linux, My live usb installer unreadable, cannot load in BIOS. :(

Maybe I'll try to use Virtual OS within windows to recompile the engine and testing this project in Linux. Hope it works.

Hey, DeadWire, can you test it again?
I already test it on Ubuntu and Linux Mint and it works perfectly.

Good, 1 more confirmed linux distro. :)
But what about Fedora? You still use it?

Not at the Moment. But if it runs in Debian and Arch based distros, I can't see why it would have problems in Fedora

Yeah, if you use fedora again, please test the latest update of my game again.
Anyway thanks for your help. :)

Rara Project Mac Os Download

Have you given any thought to open sourcing the code? Assets could remain non-free so you can sell the game, and you might get some interested people to contribute.

Maybe in the future, but not now. If I open sourcing the code, the code will become public and anyone can use it, yes? In this project, I only do writing all code and the 2D/GUI assets, but the 3D is not (I looking for help in the 3D assets tho), so well, i will give it some thought.

Rara Project Mac Os X

Well, it wouldn't exactly be 'public' depending on the license you choose. And open sourcing the software side of the game does not let people play the game for free if you keep the assets non-free.





broken image